Render blast3
From BioPerl
#!/usr/bin/perl # file: render_blast3.pl # This is code example 3 in the Graphics-HOWTO # Author: Lincoln Stein use strict; use lib "$ENV{HOME}/projects/bioperl-live"; use Bio::Graphics; use Bio::SeqFeature::Generic; my $panel = Bio::Graphics::Panel->new(-length => 1000, -width => 800, -pad_left => 10, -pad_right => 10, ); my $full_length = Bio::SeqFeature::Generic->new(-start=>1,-end=>1000); $panel->add_track($full_length, -glyph => 'arrow', -tick => 2, -fgcolor => 'black', -double => 1, ); my $track = $panel->add_track(-glyph => 'graded_segments', -label => 1, -bgcolor => 'blue', -min_score => 0, -max_score => 1000, -font2color => 'red', -sort_order => 'high_score', -description => sub { my $feature = shift; my $score = $feature->score; return "score=$score"; }); while (<>) { # read blast file chomp; next if /^\#/; # ignore comments my($name,$score,$start,$end) = split /\t+/; my $feature = Bio::SeqFeature::Generic->new(-score=>$score, -display_name=>$name, -start=>$start,-end=>$end); $track->add_feature($feature); } print $panel->png;